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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Kira Enomoto
State War Academy Caldari State
8
|
Posted - 2014.01.09 12:40:00 -
[1] - Quote
I love threads like this. People in a sandboks game saying that their way of building a sandcastle is the only correct way to do things, and that any other way should be nerfed/removed.
No.1: That guys is using a shovel to build hist castle, nerf shovels.
No.2: No nerf buckets, they make castle building to fast.
Me: /popcorn |
Kira Enomoto
State War Academy Caldari State
9
|
Posted - 2014.01.09 14:31:00 -
[2] - Quote
You will never get an exact number unless you can filter out accounts who have docked more than once in that period. It is simply not posible for anyone else than CCP to get the correct numbers. |
Kira Enomoto
State War Academy Caldari State
9
|
Posted - 2014.01.09 14:39:00 -
[3] - Quote
Kagura Nikon wrote:baltec1 wrote:hedge betts Shiyurida wrote:It would turn into the stagnant joke that is null. Look at the 24 hour kill stats on the map, more ships go pop in high sec than low. Only real difference between low 0.0 and high is you get to say that 0.0 is yours More get killed in 0.0 per head of population than in high sec at any given time and more ships get killed overall in 0.0 than in highsec. I recall seeing that the bulk of killed ships are also made by just a single organisation in highsec. Not a single, but a handfull of them at most would be true. Still when you open map and check number of ships killed.. high sec is MUHC MUCH brighter than null sec is in the periods between wars. So no.. most of PVP is NOT in 0.0.
I would rather look at the ratio between ships kills and pods as a way to see if there is a lot of PvP. NPC's do not pod. |
Kira Enomoto
State War Academy Caldari State
16
|
Posted - 2014.01.13 11:29:00 -
[4] - Quote
Kimmi Chan wrote:Diamond Zerg wrote:They're both important, but I wouldn't say being nice is more so. Unless the lack of said entity's niceness lead to the destruction of intelligence, but then we're still considering the preservation and cultivation of intelligence (and of course other things like knowledge) the primary goals.
Intelligence is darn interesting, I'd say it's worth an enormous amount.
In fact, it may be one of the most important things in the universe. But be serious man! You can not just nerf niceness without also buffing intelligence!
The result equals me. Social and Niceness at level 1 but Intelligece at level 5. (I have Aspergers ) |
Kira Enomoto
State War Academy Caldari State
16
|
Posted - 2014.01.13 13:04:00 -
[5] - Quote
Kaarous Aldurald wrote: Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep.
Translation: No I cba to actually DO something about whatever it is I am complaining about. |
Kira Enomoto
State War Academy Caldari State
16
|
Posted - 2014.01.13 13:33:00 -
[6] - Quote
Kaarous Aldurald wrote:Kira Enomoto wrote:Kaarous Aldurald wrote: Psh.
Have you ever actually tried dealing with those freaking people? Believe me on this one, because I've been doing this since Ultima Online(although I was a lot better at it back then, that game was awesome).
But some people will always be little better than food. It's not the wolves who make them into sheep.
Translation: No I cba to actually DO something about whatever it is I am complaining about. Oh? Well, since I'm sure you bothered to read what I was replying to, why don't you tell me your thoughts on the matter?
With a large corp or alliance you should be able to field a mining fleet in low/null.
If you are willing to put the effort into it you can help the miners from HS to make the transition. Yes, it will require work, but it could even save you ISK since you mine directly to the corp instead of buying it in HS. The reduced cost could even pay for he protection of the fleet. From what I can tell, you should also have sufficient ship to launch a fair size fleet should they be attacked, which means you save even more money.
I guess that there are several solo miners in NPC corps who might be willing to join you. (Me being one of them.)
Instead of mocking the "carebears", help them make the transition. |
Kira Enomoto
State War Academy Caldari State
18
|
Posted - 2014.01.13 14:25:00 -
[7] - Quote
MatrixSkye Mk2 wrote:It rather elegantly highlights their hypocrisy. Instead of organizing ops to mine the trit they claim to be short on, or properly recruiting low-end miners, you know, instead of scamming, killing and mocking them for being useless whiny 'pubbies' , they themselves whine to CCP to have the game mechanics changed. It could very well be that attempting to recruit hi sec miners is a difficult task. But you know what doesn't help? Their grief campaigns against them for cheap lulz (remember "jihadswarm"?). Ever heard of the saying "you reap what you sow"? They've made their bed, but now they don't want to lie on it. But in this game actions have consequences.
I imagine that some of the large null/low corps and allianses would be able to field some rather large mining ops. They even have the added benefit of having some skilled PvP pilots defend them from ganks and rats. |
Kira Enomoto
State War Academy Caldari State
18
|
Posted - 2014.01.13 14:36:00 -
[8] - Quote
Kaarous Aldurald wrote:Quote:But in this game actions have consequences. Not really. The miners sell their ore to... somebody, lol. I wonder if they really know who? As for "wanting game mechanics changed", idk where that's actually being discussed. Most of what I've been hearing is that nullsec industry cannot compete because outposts can't match the refine and research capabilities of highsec. Trit *might* be part of that, but I genuinely doubt it. That's the thing, though. It's genuinely easier to just buy things off the open market. It doesn't matter to nullsec players whether miners hate them or not. Because the miners truly don't matter to them one way or another.
It does matter. You could (with a large investment) save possibly billions of ISK.
Kaarous Aldurald wrote:Because the miners truly don't matter to them one way or another.
But this is really what it is all about, isn't it....? You do really don't give a flying F***.
Except oddly enough, you care enough to complain on the forums.
|
Kira Enomoto
State War Academy Caldari State
18
|
Posted - 2014.01.13 15:00:00 -
[9] - Quote
ZynnLee Akkori wrote:Suggesting that miners need to be 'rehabilitated' implies there is something wrong with them. You've already gotten off on the wrong foot. That being said, Aliances should go for it because of the significant savings they would realize. Not just ISK either, but time.
I've always thought it would be very cool to have a new trade hub in Eve, one situated in Null. It's completely possible. People like deals. People need stuff. People love to gets stuff they need at a deal. What if there were a half dozen or even a couple dozen industrialists based in Null, in a system cluster with a relatively straight shot into highsec? What if these industrialists were pumping out quality goods via the NPC stations in the area at prices lower than the otehr trade hubs? This would be a draw to those looking for great deals. What if there were buy orders at these stations paying more than what people could get in highsec? Another draw.
But even better, what if there was an Alliance that was willing to invest the effort to protect the route into Highsec, and offer some protection to the industrialists as they go about their work? This Alliance would make bank on taxes, rent, and if they were smart, special discounts on the good produced by the industrialists. How cool would it be to see a titan protecting certain sections of the route into and out of this new trade hub?!
At a certain point, inertia would take over and the process could be sustained. Pirates would be punished for preying on those travelling to and from this new hub by the people invested in the trade hub's success. More and more highsec people would be tempted to move out to take advantage of the good deals and unique opportunities in Null. There would be wardec's popping all over as this or that group tries to take over the cash cow trade hub.
It's completely possible. Not easy, but possible.
This, would make me move there as fast as possible. Both as an industrialist and as protection.
|
Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 07:54:00 -
[10] - Quote
Anslo wrote:Who cares? It's a ******* game. Get over it, nerds.
Isn't it time for football practise?...
I thought nerd calling was limited to, what is that 'merican phrase..., jocks?
|
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Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 07:59:00 -
[11] - Quote
Prince Kobol wrote: The incentive for a miner to up sticks and move all of his stuff to mine and produce goods in null is not there.
Now it isn't just stations that is the problem, it is a combination of many different factors but the fact is, most people will always chose to HS over anywhere.
This is something that needs addressing by CCP.
As the risk, time, effort increases, so should the ability to earn more isk.
If this was true then more people would be out in null now mining and producing goods to sell.
The players themselves could do a lot. Goons could setup a few stations where you could refine, manufacture, and sell goods. They would not even have to do it themselves, just get income from the tax at the stations.Make a deal with a neutral industry corp. Gonns supply the facilities, the industry corp supply the ships and manpower.
|
Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 08:35:00 -
[12] - Quote
Anhenka wrote:Kira Enomoto wrote:Prince Kobol wrote: The incentive for a miner to up sticks and move all of his stuff to mine and produce goods in null is not there.
Now it isn't just stations that is the problem, it is a combination of many different factors but the fact is, most people will always chose to HS over anywhere.
This is something that needs addressing by CCP.
As the risk, time, effort increases, so should the ability to earn more isk.
If this was true then more people would be out in null now mining and producing goods to sell.
The players themselves could do a lot. Goons could setup a few stations where you could refine, manufacture, and sell goods. They would not even have to do it themselves, just get income from the tax at the stations.Make a deal with a neutral industry corp. Gonns supply the facilities, the industry corp supply the ships and manpower. There's a fool born every minute, but even in eve I don't think many would view an offer from GS to "Come out, you stay neutral and mine, I promise we won't shoot you, wink wink" to be even a remote possibility.
Well, perhaps Goons was the wrong example... The point still stands though. |
Kira Enomoto
State War Academy Caldari State
19
|
Posted - 2014.01.14 10:15:00 -
[13] - Quote
baltec1 wrote:Nevyn Auscent wrote: I know it's a strange thing, but Null Sec has gates too..... You don't 'have' to jump freighter everything, and if you set it up right you would have your industry right next to a refinery. And in Null Sec you can even shoot first so scouts and escorts actually work. While high sec industrialists move around unable to shoot first so are actually vulnerable to ganks.
So, using a JF for any movement is again, a CHOICE.
And importing Low ends is a CHOICE. You have local low ends in belts, you can mine them. The volume of low ends available in Null is vastly more than available in high. You can also over mine high ends and export the excess for profit quite easily now the ore has had it's mineral distributions adjusted, because you aren't out at nearly the ratio you were before.
So, these are simply CHOICES you are making in how you do business. Not costs forced on you.
We will never have the manpower to mine enough low ends so no its not a choice.
Something I made a suggestion as to how to remedy.
But, granted, most of the big corps made the CHOICE to scare all those who mine your minerals and build your ships away.
Perhaps a bit of forethought from those corps and alliances would be a good idea. Some choices are really rather obvious, I think we can all agree that you do not start painting the floor by the door. Except, thats what happend with the war on non PvP'ers |
Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:02:00 -
[14] - Quote
baltec1 wrote: There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And this everyone, is why we stay in HS.
This is the one and only reason. Do not lie to yourselves, it ill becomes you.
|
Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:14:00 -
[15] - Quote
baltec1 wrote:Nevyn Auscent wrote:baltec1 wrote:
There is no place for these people out in null right now so they are useless to us. When they become useful to us then we will take them in.
We do however have a very large industry base in empire that supply us.
And now we know you are delusional. Lets slap you with some real numbers. Tippia says 68,000 slots in High sec. Sounds good enough for me. Assumption. 50% are empty. You all go on about how so many slots are empty if you move away from the trade hubs. So sounds a reasonable ratio. You also go on about how no significant industry (Exception, Caps/Supers) happens outside of high. So. 34,000 slots supply New Eden, meaning 34,000 slots for over 500,000 players. Goons are less than 50,000 players. So less than 10% of EVE. Lets assume for a minute you were 50,000 though to take a massively high end figure. Not sure if that is the alliance or the entire coalition. 34,000*10% = 3,400. 3,400 slots required to supply the Goons. This is 10-15 Amarr outposts with industrial upgrades. Depending how efficiently you use the slots bonus times. Given goons, I imagine you would manage them pretty well, so lets say 10. (420 maximum potential per outpost, so I'm allowing for about 25% inefficiency here already) Goons have what, 220 Sov systems between the alliance? So.... That's about 1 outpost per 20 systems you control. You have 90 outposts already for that matter. So that's 1 Amarr outpost per 9 outposts you ALREADY HAVE. So..... You are trying to convince me that you don't have a place for the industrialists? The Numbers show you are either lying, or simply haven't tried to provide for them. And are just trying to get High Sec nerfed into the ground so you can make even more isk. As I have told you seven times now, null sec products are more expensive than importing high sec products. It doesnt matter how many slots you give us so long as high sec has near no costs they will beat us on price and thus, industry in null is not an option.
What are those costs? Give some numbers, estimates, anything... |
Kira Enomoto
State War Academy Caldari State
20
|
Posted - 2014.01.14 12:19:00 -
[16] - Quote
MatrixSkye Mk2 wrote:baltec1 wrote:There is no place for these people out in null right now so they are useless to us. baltec1 wrote:We dont have the numbers to mine enough low ends. Nothing clicks yet? And this attitude of yours is why you're in the situation you're in. CCP doesn't need to intervene in this problem of yours. The solution is staring you right in the face and you refuse to acknowledge it.
Shhhh.... Don't tell them, I am having a cheap laugh at their expence.... |
Kira Enomoto
State War Academy Caldari State
21
|
Posted - 2014.01.14 13:42:00 -
[17] - Quote
Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable.
Have you thought about why they are supierior?..... |
Kira Enomoto
State War Academy Caldari State
22
|
Posted - 2014.01.14 13:58:00 -
[18] - Quote
ZynnLee Akkori wrote:Kaarous Aldurald wrote:Quote:And in the spirit of that competition, what people are saying is "we can't win". "It is impossible to win". "So CCP needs to take their stuff away". What they're asking for is to not have the entirety of the production in the game dictated by highsec by virtue of NPC slots being superior to player owned ones. That is not unreasonable. I thought it was established that Null had even more manufacturing capacity than highsec? That the problem was the asshats in null? It was also pointed out that refining is inferior to highsec, and I agree that this should be at least normalized. I would support a small 5% or so efficiency rate over highsec. Remember, null has all the ore that highsec has, plus more. **IF** it was safer to get....
How do you get that it is inferior? The best refiner gets you 75% with skill there is no waste. or am I missing something?... |
Kira Enomoto
State War Academy Caldari State
24
|
Posted - 2014.01.14 14:24:00 -
[19] - Quote
Benny Ohu wrote:it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again
Perhaps because they have yet to explain it for the first time.....? |
Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:37:00 -
[20] - Quote
Kaarous Aldurald wrote:Kira Enomoto wrote:Benny Ohu wrote:it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again Perhaps because they have yet to explain it for the first time.....? Ok. It is harder, more expensive, and slower to manufacture things in nullsec. It also has a much higher opportunity cost for the actual people involved. It is literally cheaper to just use the personnel you have to grind isk and buy the stuff you need.
But you are still missing the "because"...
1. It is harder because...
2. It is more expensive because...
3. It is slower because...
If you need additional help with the formatting, I will be glad to help. Or perhaps look at some of the other posters post. There have been some nice counter posts to your standpoint that have contained a lot of statistics and numbers as to why they have a certain standpoint. |
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Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:43:00 -
[21] - Quote
Benny Ohu wrote: personally to you? what makes you so special you need a private briefing
Well, I am ME. So that is also a good reason.
The other might be that, as I said, they still haven't said anything else than: "Because I say so". While this may work in kindergarden, among adults it is really not a sound argument to make. |
Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:46:00 -
[22] - Quote
Kaarous Aldurald wrote:Quote:Can't see how it would be slower. You really don't understand why buying something instantly is faster than making it yourself?
Hmm... Lets see... What is the fastest thing to do...?
1. Fly several jumps to purchase what you need.
2. Purchase what you need right at the station where you spend most of your time.
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Kira Enomoto
State War Academy Caldari State
26
|
Posted - 2014.01.14 14:54:00 -
[23] - Quote
Kaarous Aldurald wrote:Pinky Hops wrote:lol, and it always comes back to mining, as if you actually need to mine in nullsec to participate in industry.
1) there exists a thing called mineral compression
2) there are plenty of things you can make that don't even COST minerals. see: rigs.
are relic/data sites profitable to run? Yes. do people in nullsec alliances run them? Yes.
Bingo -- now you have all the resources on hand to produce T1/T2 rigs. Congrats. I really do think you're trolling at this point. Why on God's Green Earth would I bother shipping minerals in a jump freighter, then take the time to cook the blueprints myself(in a facility that is vulnerable to attack no less), when I can just buy the finished product? It's not like I can possibly make it any cheaper than the guy selling it in Jita. Same number of jumps. Quote:By that logic it's never worth it to produce, not even in highsec. Just buy it instead. If you intend to actually use it, that is pretty close to true.
Point -----> You
By getting the people who mine, manufacture and sell the goods to you to come to you.
Here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH: |
Kira Enomoto
State War Academy Caldari State
27
|
Posted - 2014.01.14 15:01:00 -
[24] - Quote
ZynnLee Akkori wrote:
The refining efficiency % is less in null than highsec. Refining
75% refining yield.....
Am I missing something completely? |
Kira Enomoto
State War Academy Caldari State
27
|
Posted - 2014.01.14 15:08:00 -
[25] - Quote
Kaarous Aldurald wrote:Quote:By getting the people who mine, manufacture and sell the goods to you to come to you. Even if those people come to me, the minerals still have to be shipped back to highsec to be refined, so I am making the same number of jump freighter trips than if I just bought it. But I'm also saddled with a bunch of non combat characters who have to be protected, and saddled with vulnerable manufacturing infrastructure. There are no positives. You don't bring anything to the table. Quote:here is a little hint: STOP KILLING THOSE WHO WANT TO SELL YOU THE STUFF YOU USE TO KILL OTHERS WITH: Why? You want to sell your stuff in the first place. Guess who buys it?
1. Why not just refine it where you mine it? (look at above post)
2. I am sorry, but that has got to be the dumbest reply ever.... |
Kira Enomoto
State War Academy Caldari State
27
|
Posted - 2014.01.14 15:19:00 -
[26] - Quote
Kaarous Aldurald wrote:Quote:2. I am sorry, but that has got to be the dumbest reply ever.... Why is that? It's not like you guys will stop selling things in Jita just because nullsec players *might* buy it.
/headdesk
We WANT to sell it to you, we even want to sell it at the station you operate out of......
Is English your first language?
Edit: and you forgot to adress the first part of my response. |
Kira Enomoto
State War Academy Caldari State
30
|
Posted - 2014.01.20 07:25:00 -
[27] - Quote
Cipher Jones wrote: It's the internet, people talk so much **** its unreal. RL example real quick. I used to live in Phoenix, AZ and race radio controlled cars, electric ones with electronic speed controls. I used to put a computer fan on the speed control's heat sink to keep the temp low enough to keep the thermal protection circuit from activating. I got told by literally hundreds of people (on internet forums) that I was stupid because "that would never work". Years later, almost every ESC comes with its own fan. Protip, learn what works for you and forget what "they" say.
I used part of the cooling unit from a GFXcard. I cut it up so it would fit with the grooves turning the right way and then cut a hole in the "roof" of the car.
OT: Can someone please explain to me what it is about someone elses gaming experience that makes yours worse?
I have tried to find out during this thread, but I simply cannot. Why does my way of building a sandcastle make yours worse? |
Kira Enomoto
State War Academy Caldari State
30
|
Posted - 2014.01.20 07:41:00 -
[28] - Quote
Cipher Jones wrote:Kira Enomoto wrote:Cipher Jones wrote: It's the internet, people talk so much **** its unreal. RL example real quick. I used to live in Phoenix, AZ and race radio controlled cars, electric ones with electronic speed controls. I used to put a computer fan on the speed control's heat sink to keep the temp low enough to keep the thermal protection circuit from activating. I got told by literally hundreds of people (on internet forums) that I was stupid because "that would never work". Years later, almost every ESC comes with its own fan. Protip, learn what works for you and forget what "they" say.
I used part of the cooling unit from a GFXcard. I cut it up so it would fit with the grooves turning the right way and then cut a hole in the "roof" of the car. OT: Can someone please explain to me what it is about someone elses gaming experience that makes yours worse? I have tried to find out during this thread, but I simply cannot. Why does my way of building a sandcastle make yours worse? ITT, its because some people feel that the sand is cheaper where there are less bullies (to kick over the sandcastles), and it isnt "fair"Gäó.
Hmmm... I though that in EVE fair was given a wedgie and dipped in the fountain. |
Kira Enomoto
State War Academy Caldari State
32
|
Posted - 2014.01.21 13:23:00 -
[29] - Quote
Sevchenko Valens wrote:TharOkha wrote:Sevchenko Valens wrote:Roll back these mining ship buffs. Needing a brutix to kill a mackinaw is ridiculous. What is so ridiculous about this? The fact, that 200m+ isk ship has cruiser size HP now, instead of frigate HP? My game was considerably more fulfilling when I could kill a miner in a 15 mil isk ship. I used to solo kill these bastards in a catalyst and now I need a brutix? Maybe you should learn to be pvp bro
My game was considerably more fulfilling if I could get rid of pointless whining.
Maybe you should learn to consider other games bro |
Kira Enomoto
State War Academy Caldari State
32
|
Posted - 2014.01.22 09:10:00 -
[30] - Quote
Kaarous Aldurald wrote:Quote:Regarding the anoms & lvl 4's, you would think there could be only one outcome, yet the gross income shows Null Wins. I love how gross keeps coming up despite multiple people telling you it's not about that, but about personal income.
I make less than everyone else, so everything must be nerfed to my levels of income.
The above statement is a valid as yours.
CCP must nerf or buff based on the grand scheme of things, NOT individuals. |
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Kira Enomoto
State War Academy Caldari State
33
|
Posted - 2014.01.22 15:02:00 -
[31] - Quote
I think I will just leave this here...
Ignoratio elenchi |
Kira Enomoto
State War Academy Caldari State
34
|
Posted - 2014.01.23 08:10:00 -
[32] - Quote
Kimmi Chan wrote: No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The people I have spoken to in game stay in HS not because of the ISK, but because they cba to deal with the null residents.
This is a situation those who dwell in null have put themselves in, and they are the only ones who can remedy it. CPP can't do anything about the big alliances being comple arses to all those who are not a part of them. (and even to people who are.) |
Kira Enomoto
State War Academy Caldari State
36
|
Posted - 2014.01.23 11:30:00 -
[33] - Quote
baltec1 wrote:Kimmi Chan wrote:
No amount of nerfing high sec changes the dynamic of dicking around with dipshits. If anything it just puts more dipshits in Null and for those of use not interested in ISK/hr or dicking around with dipshits it makes Null no more desirable.
The only reason we are in high sec is because thats where the isk is. Nerfing high sec income would make null more desirable to go to and we would go there.
No you wont. You will stay and do as you have always done.
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Kira Enomoto
State War Academy Caldari State
38
|
Posted - 2014.01.23 11:46:00 -
[34] - Quote
Kimmi Chan wrote:baltec1 wrote:Stop misquoting me.
You are taking a lot of my quotes and using them out of context which is only making you look foolish.
If null sec offers us better income than high sec then we will be in null sec. Right now it does not so we are where the best income is located. So it is about ISK.
baltec1 in this very thread wrote:No it wont. But it will make it more viable.
The goal isnt to make more isk, it to make null desirable to go to.
baltec1 wrote:If null sec offers us better income than high sec then we will be in null sec. Right now it does not so we are where the best income is located.
I am as confused as you are..... |
Kira Enomoto
State War Academy Caldari State
39
|
Posted - 2014.01.23 12:57:00 -
[35] - Quote
baltec1 wrote:Kira Enomoto wrote:
I am as confused as you are.....
Its very simple. Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is.
The level should be LS isk/hr + a risk % = HS isk/hr
They should be equal if you account for the added risk. That way people are free to choose where to go.
Though this still does not solve the way the big NS alliances have been/are treating people. |
Kira Enomoto
State War Academy Caldari State
40
|
Posted - 2014.01.23 13:28:00 -
[36] - Quote
Josef Djugashvilis wrote:Kira Enomoto wrote:baltec1 wrote:Kira Enomoto wrote:
I am as confused as you are.....
Its very simple. Nerf high sec income to below null sec levels and null sec becomes the best place to go to because thats where the best isk is. The level should be LS isk/hr + a risk % = HS isk/hr They should be equal if you account for the added risk. That way people are free to choose where to go. Though this still does not solve the way the big NS alliances have been/are treating people. So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr?
Are you asking a serious question.....? |
Kira Enomoto
State War Academy Caldari State
41
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Posted - 2014.01.23 13:42:00 -
[37] - Quote
Kimmi Chan wrote:Josef Djugashvilis wrote:So, if a goon rats in the middle of goon held space with virtually no risk whatsoever, he should get virtually no isk/hr? This is what I was thinking on my way to work Jo Jeff. People who run missions in EMpire Space receive money from mission agents belonging to corporations loyal to one of the four main Empire Factions. We can run these missions in an endless stream of risk-free ISK and LP. My question, is what are the null sec empires doing to motivate people to destroy their enemies. Imagine if the leadership of one of these mega-alliance coalitions offered bounties for KMs for their enemies. That seems like a whole lot of win to me.
Perhaps give corporations the ability to add other corps to a list. Kills from this list will pay isk to those who did the kill.
X amount for a frigate Y amount for a cruiser Z amount for a destroyer |
Kira Enomoto
State War Academy Caldari State
42
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Posted - 2014.01.27 13:36:00 -
[38] - Quote
baltec1 wrote:Nevyn Auscent wrote:Of course, if you are trying to argue that high sec bounties are too high an isk faucet and should be nerfed.... No, we say that isk earning in empire is too high and should be reduced to below null sec so that there is a reason to go there.
Numerous posters have already shown you CCP data showing that it is already higher in null than HS. |
Kira Enomoto
State War Academy Caldari State
42
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Posted - 2014.01.27 14:50:00 -
[39] - Quote
baltec1 wrote:Pinky Hops wrote:
"The only way I know how to make income is to shoot NPC-controlled red squares.
Why am I space poor?"
HTFU indeed.
Anoms are what we have in place of level 4 missions. So yea, that is what most people run in null.
In the middle ages, most people thought the world was flat. It did not make them right. |
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